Independent minds. Playful ideas.

We build casual games for quick, satisfying play.

We’re a two-person independent studio turning simple mechanics into games you can pick up in seconds. Our focus is clear controls, a satisfying rhythm, and a good reason to play again.

Small team. A growing collection of playable ideas.
Color Stack Rush01
Color Stack Rush: a colorful obstacle course and the player’s stack of blocks
Hook Rush02
Hook Rush: a player swinging from a rope between anchors and coins
Real games. A small team.
INDEPENDENT GAME STUDIOTWO PEOPLE. ONE SHARED VISION.BUILDING SINCE JUNE 2026

01 /Our games

Easy to pick up. Hard to put down.

From color-stacking runs to rope-swinging momentum, each project starts with one mechanic worth coming back to.

Color Stack Rush gameplay screenshot
Casual runnerWeb preview available

Color Stack Rush

One more block. One more run.

Match your color. Build your stack. Make the finish count.

Browser preview · mobile release plannedExplore the game
Hook Rush gameplay screenshot
Physics arcadeIn development

Hook Rush

Find your rhythm. Let go.

Catch a swing. Time the release. Keep your momentum.

Mobile · Android in developmentExplore the game

02 /The studio

Two people. Plenty of ideas.

TKGamesStudio was established on 1 June 2026. We’re an independent, unincorporated two-person team building casual games for short play sessions.

We work hands-on, from the first prototype to the feel of the finished mechanic. Color Stack Rush and Hook Rush are our current projects, alongside new casual game prototypes.

Our next business step is to publish free, ad-supported mobile games and build a sustainable studio around the games we make.

Founded
1 June 2026
Team
2 independent creators

The team

Kemal Nurikadıoğlu
Tuna Yolsal

03 /How we build

Start simple. Make every move count.

We develop around the way a game feels in your hands, using small prototypes and practical tools to move ideas forward.

01

A clear core mechanic

We start with a movement, a timing challenge, or a satisfying collection loop that fits a short session.

02

Claude-assisted development

We use Claude to support technical planning, implementation, debugging, and iteration. We review and test the work as part of our development process.

03

Play, refine, repeat

We revisit controls, pacing, and feedback through playable builds, improving the details that make the next run feel better.

What’s next

Building beyond the first run.

We’re developing our current games while testing what a small, focused studio can make next.

Now

Refining our games

Continue developing Color Stack Rush and Hook Rush, with a focus on their controls, progression, and mobile experience.

Next

Mobile publishing

Prepare free, ad-supported mobile releases and explore new casual game prototypes.

Exploring

AI inside the experience

Investigate future in-game AI features where they could make play more interesting. These features are a research direction and are not part of our current games.

Say hello

Have a playful idea?

For game feedback, studio enquiries, and opportunities to work together, reach us by email.

tunasko@tkgamesstudio.com